![]() ![]() If you want to modify the parser or the player, there are some gulp commands that can simplify the task.No negative layer stretching! No idea why, but stretching a layer messes with all the data.Not supported: image sequences, videos and audio are not supported.The script supports shapes, rectangles, ellipses and stars.Maybe other modes will come but it has a huge performance hit. The script supports precomps, shapes, solids, images, null objects, texts.I'm really interested in seeing what kind of problems the plugin has. If you have any animations that don't work or want me to export them, don't hesitate to write. ![]() Too many nodes will also affect performance. More optimizations are on their way, but try not to use huge shapes in AE only to mask a small part of it. Although it is pretty optimized, it always helps if you keep your AE project to what is necessary If you have any images or AI layers that you haven't converted to shapes (I recommend that you convert them, so they get exported as vectors, right click each layer and do: "Create shapes from Vector Layers"), they will be saved to an images folder relative to the destination json folder.īeware not to overwrite an existing folder on that same location. I recommend to pass the svg through an svg optimizer like and play around with their settings. ![]() After you render your animation, you can take a snapshot of any frame in the animation and save it to your disk. You can preview or take an svg snapshot of the animation to use as poster. A "data-name" attribute to specify a name to target play controls specifically.A "data-animation-path" attribute with relative path to the data.json.Create a div that will contain the animation.Add the data.json to a folder relative to the html.Or you can call archAnimations() after page load and it will search all elements with the class "lottie". If you do it before page load, it will automatically search for all tags with the class "lottie". ![]() You have to include a div and set it's class to "lottie". loadAnimation ( ) ĭoing this you will have to handle the canvas clearing after each frameĪnother way to load animations is adding specific attributes to a dom element. Skip directly to "Install third-party extensions" Option 6: Install the zxp manually following the instructions here: Open the file ~/Library/Preferences/.6.plist and add a row with key PlayerDebugMode, of type String, and value 1. Open the registry key HKEY_CURRENT_USER/Software/Adobe/CSXS.6 and add a key named PlayerDebugMode, of type String, and value 1. To make sure it was copied correctly type) $ ls /Library/Application\ Support/Adobe/CEP/extensions/bodymovin $ cp -R YOURUNZIPEDFOLDERPATH/extension /Library/Application\ Support/Adobe/CEP/extensions/bodymovin Library/Application\ Support/Adobe/CEP/extensions/bodymovin
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